It's not all fun and games. Well, it is, but let's discuss everything you need to ensure fun in your games!

Episode 13 Comedy in Games

Goblin Quest Chat: Comedy in Games

Designer of Goblin Quest Grant Howitt joins Ironicus, Medibot, Gharbad, and Panzer to discuss how comedy, which often comes from subversion of a framework, can be accounted and designed for in roleplaying games. There are two key factors: writing vaguely enough for the players to add their own comedy, and ensuring comedy and progress are not mutually exclusive. To think, before this I thought I just had to play something sad and wait a while.